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学习资源与网站索引

创建时间:2020/6/3 17:40

相当丰富的链接整理网站:

https://github.com/killop/anything_about_game

游戏资源https://github.com/UnityCommunity/UnityLibrary

资源类

  1. C语言资源大全 https://github.com/jobbole/awesome-c-cn

插件相关

  1. https://unitylist.com/browse?f=inputs

  2. gamedevplugins.com

  3. http://www.cgsoso.com/ 免费Unity插件等资源网站

Art Resources

  1. https://www.textures.com/

图形学:

  1. 计算机图形学与混合现实研讨会 http://games-cn.org/

渲染与引擎知识相关

  1. https://www.3dgep.com/category/math/ 3D游戏引擎编程

  2. https://www.cnblogs.com/hust-ruan/archive/2013/03/16/2962077.html 自写渲染管线

  3. http://www.realtimerendering.com/

  4. https://www.scratchapixel.com/

  5. 可编程渲染管线学习路线——我在渲染方面学习路线的指导文章

  6. https://github.com/taichi-dev/taichi 太极物理引擎

  7. https://www.jianshu.com/p/5e3af869870f 复杂材质的渲染

  8. Unity渲染

1. <https://blog.uwa4d.com/archives/UWA_RenderTree.html> Unity渲染知识Tree

2. <https://zhuanlan.zhihu.com/p/137429554> Unity图形学教程
  1. https://zhuanlan.zhihu.com/p/78407475 Antialiasing

  2. https://blog.csdn.net/qq_33747722/category_7134454.html

  3. 总结一些TA相关学习网站 https://zhuanlan.zhihu.com/p/84550677

  4. Shader资源库

1. GLSL:

2. GLSL 中提供了许多内建函数,可在 [OpenGL Reference Pages](https://registry.khronos.org/OpenGL-Refpages/) 中查询。

3. [OpenGL Shading Language 规范](https://registry.khronos.org/OpenGL/specs/gl/)

4. 学习OPENGL网站:

5. [LearnOpenGL CN](https://learnopengl-cn.github.io/)

6. [https://www.jianshu.com/p/66b10062bd6712](https://www.jianshu.com/p/66b10062bd67)

7. [https://www.jianshu.com/p/75b1b4b701f74](https://www.jianshu.com/p/75b1b4b701f7)

8. Shader 效果展示网站:

9. [GLSL Sandbox](http://glslsandbox.com/)

10. [Shadertoy](https://www.shadertoy.com/)

11. [知乎回答:图形学学习相关](https://www.zhihu.com/question/22514128/answer/156052812)

12. [ShadersBookForCocosCreator](https://github.com/foupwang/ShadersBookForCocosCreator/)

13. <https://github.com/QianMo/Unity-Shader-Resources-List> Shader学习资源

资源网站

Unity下载——对抗特殊区域下载: https://github.com/UnityITellYou/UnityITellYou.github.io

不错的纹理图像库 http://thepatternlibrary.com/

3D模型素材: https://free3d.com/

模型动画资源:https://www.mixamo.com/

Sites for 3dModels: https://conceptartempire.com/sites-for-3d-models/

Android

  1. http://gityuan.com/2016/01/10/power_rank/ Android耗电统计算法

知识博客等

  1. http://www.codegize.com/ CodeGize 不错的博客,有一些文章以及小工具

  2. MaxwellGengYF 一个引擎开发工程师的 GitHub 主页

  3. https://bitbucket.org/Unity-Technologies Unity开源部分

  4. https://www.perfare.net/

  5. https://www.cnblogs.com/msxh/ 马三小伙儿

  6. https://github.com/XINCGer/Unity3DTraining

  7. https://blog.csdn.net/zhmxy555 浅墨大神

  8. https://github.com/QianMo/Game-Programmer-Study-Notes

  9. http://behindthepixels.io/blog/

  10. https://www.zhihu.com/people/song-rui-feng/posts

  11. https://me.csdn.net/candycat1992 冯乐乐

  12. http://www.luzexi.com/ 宝藏博客: 陆泽西 关键字 - 程序逻辑优化技巧, 渲染管线与图形学, UI优化, UI框架, 架构, 金融投资, 人性的弱点

  13. https://github.com/Nicholas10128/AAAResearch

  14. MS MVP(擅长.NET和Unity) https://mvp.microsoft.com/en-us/PublicProfile/5003225

1. <https://blog.walterlv.com/>
  1. https://zhuanlan.zhihu.com/p/132540827 游戏图形渲染相关文章

  2. http://warmcat.org/chai/blog/ 还不错的图形学博客

  3. http://4ch12dy.site/ 逆向工程与安全相关

  4. https://yibingjiang.com/

  5. http://ma-yidong.com/ 一个厉害的TA

  6. https://www.tomdalling.com/

  7. http://kylehalladay.com/

  8. https://www.yinwang.org/ 一个内容丰富想法独到的博主

  9. youtube UP主 https://www.youtube.com/channel/UCAoJgVzDHnFDOQwC42raByg

c#

  1. https://github.com/icsharpcode ILSpy, SharpDevelop作者

Lua

  1. https://github.com/rjpcomputing/luaforwindows

Unity

  1. 知乎回答:使用 Unity 的禁忌

  2. 知乎回答:UE4 vs Unity

  3. Unity官方开源代码:https://bitbucket.org/Unity-Technologies

  4. Unity博客笔记(含渲染教程) https://www.jianshu.com/nb/15568893

  5. UnityCommunity 包含很多不错的Unity资源等https://github.com/UnityCommunity/UnityLibrary

  6. Unity Demo https://github.com/leereilly/games/

  7. 光照贴图烘焙

1. <https://github.com/laurenth-personal/lightmap-switching-tool>
  1. Enter Play Mode Options in 2019.3
1. <https://connect.unity.com/p/ru-he-zai-unity-2019-3zhong-geng-kuai-di-jin-ru-bo-fang-mo-shi>

2. <https://forum.unity.com/threads/editor-domain-reload-and-or-scene-reload.680347/#post-4600543>
  1. U3d中高级移动游戏开发(渲染和优化等知识)https://blog.csdn.net/yxriyin/category_9263393.html

  2. 不错的Unity教程网站: https://catlikecoding.com/unity/tutorials/

  3. 资源管理工具 https://github.com/GameBuildingBlocks/UnityComponent/tree/2b5ca4c2d6bf0f036c8bd60adf244d89655b3438

  4. Custom Asset Pipeline: https://tech.innogames.com/building-a-custom-asset-pipeline-for-a-unity-project/

  5. Build Pipeline: https://tech.innogames.com/improving-build-times-for-unity/

U3D社区

  1. https://www.reddit.com/r/Unity3D/

优化:

  1. Unity 中的优化技术

  2. https://blog.csdn.net/u3d_ysj/category_5755937.html Unity优化大全博客

  3. 美术资源标准

1. 模型篇 <https://connect.unity.com/p/mei-zhu-zi-yuan-biao-zhun-mo-xing-pian>

2. 纹理篇 <https://connect.unity.com/p/mei-zhu-zi-yuan-biao-zhun-wen-li-pian>

其他:

  1. UWADay笔记: https://www.zhihu.com/people/huang-chen-sheng-6/posts

代码保护

  1. Android加密解密DLL: https://www.xuanyusong.com/archives/3553

  2. https://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/

  3. https://github.com/Efaker/FakerAndroid/blob/main/CHINESE.md

  4. http://4ch12dy.site/ 逆向工程与安全相关

寻路算法相关:

  1. https://qiao.github.io/PathFinding.js/visual/

  2. https://lab.uwa4d.com/lab/5f063e790f247485d95dffe0

  3. https://www.redblobgames.com/

游戏相关:

  1. PC Game Wiki - The website about fixing PC games https://www.pcgamingwiki.com/wiki/Home

待学习的一些实用文章:

  1. Texture
1. <https://www.cnblogs.com/caolin/p/4616406.html> 优化之alpha通道处理

2. 超过1024的texture优化方案 <https://blog.csdn.net/u010314160/article/details/81144180>

3. <https://blog.csdn.net/cscscs007/article/details/80547062>项目alpha通道分离

4. <https://blog.csdn.net/u010153703/article/details/45503351> 移除所有 alpha 通道

5. <https://blog.csdn.net/linxinfa/article/details/87861218> 通过RGBA生成alpha通道图
  1. assets/00_%E5%AD%A6%E4%B9%A0%E8%B5%84%E6%BA%90%E4%B8%8E%E7%BD%91%E7%AB%99%E6%90%9C%E9%9B%86%E6%95%B4%E7%90%86__en_todo.png http://www.xuanyusong.com/archives/4669 使用SRP计算准确Overdraw

  2. https://blog.csdn.net/complicatedcc/article/details/70214681 Overdraw效果实现

assets/00_%E5%AD%A6%E4%B9%A0%E8%B5%84%E6%BA%90%E4%B8%8E%E7%BD%91%E7%AB%99%E6%90%9C%E9%9B%86%E6%95%B4%E7%90%86__en_todo_1.png Cecil注入代码,统计执行效率和内存分配 https://www.xuanyusong.com/archives/4525