---
title: "学习资源与网站索引"
author: "Perrin Yong"
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# 学习资源与网站索引

> 创建时间：2020/6/3 17:40

相当丰富的链接整理网站：

<https://github.com/killop/anything_about_game>

游戏资源<https://github.com/UnityCommunity/UnityLibrary>

资源类

  1. C语言资源大全 <https://github.com/jobbole/awesome-c-cn>

插件相关

  1. <https://unitylist.com/browse?f=inputs>

  2. [gamedevplugins.com](http://gamedevplugins.com/)

  3. <http://www.cgsoso.com/> 免费Unity插件等资源网站

  4.

Art Resources

  1. <https://www.textures.com/>

图形学：

  1. 计算机图形学与混合现实研讨会 <http://games-cn.org/>

  2.

渲染与引擎知识相关

  1. <https://www.3dgep.com/category/math/> 3D游戏引擎编程

  2. <https://www.cnblogs.com/hust-ruan/archive/2013/03/16/2962077.html> 自写渲染管线

  3. <http://www.realtimerendering.com/>

  4. <https://www.scratchapixel.com/>

  5. [可编程渲染管线学习路线](https://zhuanlan.zhihu.com/p/43588045)——我在渲染方面学习路线的指导文章

  6. <https://github.com/taichi-dev/taichi> 太极物理引擎

  7. <https://www.jianshu.com/p/5e3af869870f> 复杂材质的渲染

  8. Unity渲染

    1. <https://blog.uwa4d.com/archives/UWA_RenderTree.html> Unity渲染知识Tree

    2. <https://zhuanlan.zhihu.com/p/137429554> Unity图形学教程

  9. <https://zhuanlan.zhihu.com/p/78407475> Antialiasing

  10. <https://blog.csdn.net/qq_33747722/category_7134454.html>

  11. 总结一些TA相关学习网站 <https://zhuanlan.zhihu.com/p/84550677>

  12. Shader资源库

    1. GLSL:

    2. GLSL 中提供了许多内建函数，可在 [OpenGL Reference Pages](https://registry.khronos.org/OpenGL-Refpages/) 中查询。

    3. [OpenGL Shading Language 规范](https://registry.khronos.org/OpenGL/specs/gl/)

    4. 学习OPENGL网站：

    5. [LearnOpenGL CN](https://learnopengl-cn.github.io/)

    6. [https://www.jianshu.com/p/66b10062bd6712](https://www.jianshu.com/p/66b10062bd67)

    7. [https://www.jianshu.com/p/75b1b4b701f74](https://www.jianshu.com/p/75b1b4b701f7)

    8. Shader 效果展示网站：

    9. [GLSL Sandbox](http://glslsandbox.com/)

    10. [Shadertoy](https://www.shadertoy.com/)

    11. [知乎回答：图形学学习相关](https://www.zhihu.com/question/22514128/answer/156052812)

    12. [ShadersBookForCocosCreator](https://github.com/foupwang/ShadersBookForCocosCreator/)

    13. <https://github.com/QianMo/Unity-Shader-Resources-List> Shader学习资源

资源网站

Unity下载——对抗特殊区域下载： <https://github.com/UnityITellYou/UnityITellYou.github.io>

不错的纹理图像库 <http://thepatternlibrary.com/>

3D模型素材: <https://free3d.com/>

模型动画资源：<https://www.mixamo.com/>

Sites for 3dModels: <https://conceptartempire.com/sites-for-3d-models/>

Android

  1. <http://gityuan.com/2016/01/10/power_rank/> Android耗电统计算法

知识博客等

  1. <http://www.codegize.com/> CodeGize 不错的博客，有一些文章以及小工具

  2. [MaxwellGengYF](https://github.com/MaxwellGengYF) 一个引擎开发工程师的 GitHub 主页

  3. <https://bitbucket.org/Unity-Technologies> Unity开源部分

  4. <https://www.perfare.net/>

  5. <https://www.cnblogs.com/msxh/> 马三小伙儿

  6. <https://github.com/XINCGer/Unity3DTraining>

  7. <https://blog.csdn.net/zhmxy555> 浅墨大神

  8. <https://github.com/QianMo/Game-Programmer-Study-Notes>

  9. <http://behindthepixels.io/blog/>

  10. <https://www.zhihu.com/people/song-rui-feng/posts>

  11. <https://me.csdn.net/candycat1992> 冯乐乐

  12. <http://www.luzexi.com/> 宝藏博客: 陆泽西 关键字 - 程序逻辑优化技巧, 渲染管线与图形学, UI优化, UI框架, 架构, 金融投资, 人性的弱点

  13. <https://github.com/Nicholas10128/AAAResearch>

  14. MS MVP（擅长.NET和Unity） <https://mvp.microsoft.com/en-us/PublicProfile/5003225>

    1. <https://blog.walterlv.com/>

  15. <https://zhuanlan.zhihu.com/p/132540827> 游戏图形渲染相关文章

  16. <http://warmcat.org/chai/blog/> 还不错的图形学博客

  17. <http://4ch12dy.site/> 逆向工程与安全相关

  18. <https://yibingjiang.com/>

  19. <http://ma-yidong.com/> 一个厉害的TA

  20. <https://www.tomdalling.com/>

  21. <http://kylehalladay.com/>

  22. <https://www.yinwang.org/> 一个内容丰富想法独到的博主

  23. youtube UP主 <https://www.youtube.com/channel/UCAoJgVzDHnFDOQwC42raByg>

c#

  1. <https://github.com/icsharpcode> ILSpy, SharpDevelop作者

Lua

  1. <https://github.com/rjpcomputing/luaforwindows>

Unity

  1. [知乎回答：使用 Unity 的禁忌](https://www.zhihu.com/question/61642141/answer/597451261)

  2. [知乎回答：UE4 vs Unity](https://www.zhihu.com/question/60772559/answer/501780436)

  3. Unity官方开源代码：<https://bitbucket.org/Unity-Technologies>

  4. Unity博客笔记（含渲染教程） <https://www.jianshu.com/nb/15568893>

  5. UnityCommunity 包含很多不错的Unity资源等<https://github.com/UnityCommunity/UnityLibrary>

  6. Unity Demo <https://github.com/leereilly/games/>

  7. 光照贴图烘焙

    1. <https://github.com/laurenth-personal/lightmap-switching-tool>

  8. Enter Play Mode Options in 2019.3

    1. <https://connect.unity.com/p/ru-he-zai-unity-2019-3zhong-geng-kuai-di-jin-ru-bo-fang-mo-shi>

    2. <https://forum.unity.com/threads/editor-domain-reload-and-or-scene-reload.680347/#post-4600543>

  9. U3d中高级移动游戏开发（渲染和优化等知识）<https://blog.csdn.net/yxriyin/category_9263393.html>

  10. 不错的Unity教程网站: <https://catlikecoding.com/unity/tutorials/>

  11. 资源管理工具 <https://github.com/GameBuildingBlocks/UnityComponent/tree/2b5ca4c2d6bf0f036c8bd60adf244d89655b3438>

  12. Custom Asset Pipeline: <https://tech.innogames.com/building-a-custom-asset-pipeline-for-a-unity-project/>

  13. Build Pipeline: <https://tech.innogames.com/improving-build-times-for-unity/>

U3D社区

  1. <https://www.reddit.com/r/Unity3D/>

优化：

  1. [Unity 中的优化技术](https://blog.csdn.net/weixin_34414650/article/details/93693920)

  2. <https://blog.csdn.net/u3d_ysj/category_5755937.html> Unity优化大全博客

  3. 美术资源标准

    1. 模型篇 <https://connect.unity.com/p/mei-zhu-zi-yuan-biao-zhun-mo-xing-pian>

    2. 纹理篇 <https://connect.unity.com/p/mei-zhu-zi-yuan-biao-zhun-wen-li-pian>

其他:

  1. UWADay笔记: <https://www.zhihu.com/people/huang-chen-sheng-6/posts>

代码保护

  1. Android加密解密DLL: <https://www.xuanyusong.com/archives/3553>

  2. <https://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/>

  3. <https://github.com/Efaker/FakerAndroid/blob/main/CHINESE.md>

  4. <http://4ch12dy.site/> 逆向工程与安全相关

寻路算法相关：

  1. <https://qiao.github.io/PathFinding.js/visual/>

  2. <https://lab.uwa4d.com/lab/5f063e790f247485d95dffe0>

  3. <https://www.redblobgames.com/>

游戏相关：

  1. PC Game Wiki - The website about fixing PC games <https://www.pcgamingwiki.com/wiki/Home>

待学习的一些实用文章：

  1. Texture

    1. <https://www.cnblogs.com/caolin/p/4616406.html> 优化之alpha通道处理

    2. 超过1024的texture优化方案 <https://blog.csdn.net/u010314160/article/details/81144180>

    3. <https://blog.csdn.net/cscscs007/article/details/80547062>项目alpha通道分离

    4. <https://blog.csdn.net/u010153703/article/details/45503351> 移除所有 alpha 通道

    5. <https://blog.csdn.net/linxinfa/article/details/87861218> 通过RGBA生成alpha通道图

  2. [
![assets/00_%E5%AD%A6%E4%B9%A0%E8%B5%84%E6%BA%90%E4%B8%8E%E7%BD%91%E7%AB%99%E6%90%9C%E9%9B%86%E6%95%B4%E7%90%86__en_todo.png](/media/c993c8168a14f81a124a.png)
http://www.xuanyusong.com/archives/4669](http://www.xuanyusong.com/archives/4669) 使用SRP计算准确Overdraw

  3. <https://blog.csdn.net/complicatedcc/article/details/70214681> Overdraw效果实现

  4.
![assets/00_%E5%AD%A6%E4%B9%A0%E8%B5%84%E6%BA%90%E4%B8%8E%E7%BD%91%E7%AB%99%E6%90%9C%E9%9B%86%E6%95%B4%E7%90%86__en_todo_1.png](/media/c993c8168a14f81a124a.png)
Cecil注入代码，统计执行效率和内存分配 <https://www.xuanyusong.com/archives/4525>

  5.
