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  "contentMarkdown": "# Xcode Archive 内存占用 200G\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\nUnity 版本是 2018.4\n\nXCode 版本是 12.5.1\n\n之前会出现每次 Build 都会涨一个 Process symbols，导致 archive 时，内存异常的高，现在仅保留了一个。\n\n![image.png](assets/610beef38f8c8342415d6dee/01.png)\n\n但是 xcode build 时，仍然会有相当高的内存占用，有时候会一二百G。\n\n此时 xcode 表现为，task 卡在某一个数字上，但是内存会持续上涨，cpu 占用却没有多少。\n\nT^T...\n\n- 提问者：LL\n- 提问时间：2021-08-06 06:00:19\n\n## 我的回答\n\n内存高，但是CPU占用低可以理解，因为通常IO速度是远小于CPU运算速度的，一定程度上内存的读写是计算机硬件运算速度的瓶颈。\n\n不过内存占用达到一二百G还是很少见的，如果指的是GB的话。常用的Macbook Pro 官方配置最高也就64GB。题主用的是384GB (6x64GB) DDR4 ECC 及以上内存配置的Mac Pro吗\n\n- 回答时间：2021-08-06 10:54:15\n- 最后更新：2021-08-06 10:54:15\n- 采纳状态：未采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：引擎技术、终端平台\n- 原始问题：[Xcode Archive 内存占用 200G](https://answer.uwa4d.com/question/610beef38f8c8342415d6dee)\n- 源页最后更新：2021-08-06 10:54:15\n"
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