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  "contentMarkdown": "# Unity 2018.4 在 iOS 上压缩贴图用的是哪个可执行文件？\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\n过去用的是 PVRTexTool，但是对 Unity 2018.4，我将这个可执行文件删除也并没报任何错误，应该是没有被运行。那么现在 Unity 在压缩 ASTC 的时候，用的是那个 exe 文件呢？\n\n谢谢～\n\n- 提问者：加菲教主\n- 提问时间：2020-06-12 03:45:25\n\n## 我的回答\n\n（1）Unity 2018.4在将texture压缩为PVRTC的时候使用的是PVRTexTool，在进行压缩时，可见进程中多了PVRTexToolCLI，如图\n\n![QQ截图20200612174835.png](assets/5ee21955cb30182b94d10fcf/01.png)\n\n（2）Unity 2018.4在将Texture压缩为ASTC格式时候，没有使用外部的exe文件，因为压缩时系统中进程数量没有增加，而Unity.exe得CPU利用率增高。\n\n（3）但PVRTexTool本身应该是可以用来压缩成ASTC格式的，可参考文档：http://cdn.imgtec.com/sdk-documentation/PVRTexTool.User+Manual.pdf\n\n（4）此外，arm提供的astc-encoder是ASTC数据格式的压缩器：https://github.com/ARM-software/astc-encoder\n\n- 回答时间：2020-06-13 02:16:55\n- 最后更新：2020-06-13 08:51:49\n- 采纳状态：未采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：资源管理、引擎技术、其他\n- 原始问题：[Unity 2018.4 在 iOS 上压缩贴图用的是哪个可执行文件？](https://answer.uwa4d.com/question/5ee21955cb30182b94d10fcf)\n- 源页最后更新：2022-02-14 04:10:02\n"
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