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  "contentMarkdown": "# UGUI.Rendering.UpdateBatches较高\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\n![image.png](assets/6092b91d6bb31032f97914e8/01.png)\n\n你好，我的测评报告中UGUI.Rendering.UpdateBatches占用较高，想问问是什么原因导致的呢\n\n- 提问者：小鹿乱撞\n- 提问时间：2021-05-06 07:26:21\n\n## 我的回答\n\n场景中transform发生改变的UI元素太多了。看起来，场景中发生改变的Canvas有3个，而这三个Canvas下transform发生改变的元素有312个\n\n- 回答时间：2021-05-07 08:07:55\n- 最后更新：2021-05-07 08:33:47\n- 采纳状态：未采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：UGUI\n- 原始问题：[UGUI.Rendering.UpdateBatches较高](https://answer.uwa4d.com/question/6092b91d6bb31032f97914e8)\n- 源页最后更新：2021-05-10 19:36:19\n"
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