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  "contentMarkdown": "# 没有引用内置shader情况下shaderlab占用仍较大\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\n还有一个shaderlab的问题，我从官网下载了一份内置shader 自己写工具刷了一遍，确认界面里面材质球已经没有引用内置shader，并且把standard shader都干掉了，内存去看也没有这个，但是还是shaderlab占用还是有点大，现在有47m 在主场景\n\n- 提问者：han\n- 提问时间：2021-02-20 18:15:45\n\n## 我的回答\n\n建议使用UWA本地资源检测的Shader变体分析功能\n\n- 回答时间：2021-02-21 01:40:33\n- 最后更新：2021-02-21 01:40:33\n- 采纳状态：未采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：Shader\n- 原始问题：[没有引用内置shader情况下shaderlab占用仍较大](https://answer.uwa4d.com/question/603070d1cfa35d5b53669567)\n- 源页最后更新：2021-08-12 00:44:44\n"
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