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  "contentMarkdown": "# 想要实现网格线的效果，但是远处的线会花，是什么原因？\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\n![image.png](assets/6051be6fcfa35d5b53669b27/01.png)\n\n这是一个正方形的mesh，然后使用uv的缩放铺满n个小格子\n\n图片设置成了repeat，并且关闭了mipmap\n\n但是还是会出现远处的线花了，有没有大佬有解决方案\n\n- 提问者：halm\n- 提问时间：2021-03-18 00:31:43\n\n## 我的回答\n\n把Texture的AnisoLevel值调高试试\n\n![image.png](assets/6051be6fcfa35d5b53669b27/02.png)\n\n- 回答时间：2021-03-18 00:53:11\n- 最后更新：2021-03-18 00:55:09\n- 采纳状态：已采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：资源管理\n- 原始问题：[想要实现网格线的效果，但是远处的线会花，是什么原因？](https://answer.uwa4d.com/question/6051be6fcfa35d5b53669b27)\n- 源页最后更新：2021-03-18 02:03:54\n"
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