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  "contentMarkdown": "# unity里 Api Compatibility Level .net 4.x 与 .netstandard 2.0 的区别是什么呢\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\nunity里 Api Compatibility Level   .net 4.x 与 .netstandard 2.0 的区别是什么呢\n\n- 提问者：游走\n- 提问时间：2021-05-18 17:46:15\n\n## 我的回答\n\n.NET Standard 2.0 对平台的支持性更广、兼容性更好。.NET Standard 2.0的API是.NET 4.x的子集。\n\n或者说，.NET 4.x支持的API更多一些，兼容.NET Standard 2.0，但是有些API在有些平台上是不兼容的。\n\nUnity默认选择的是.NET Standard 2.0，如果想要跨平台兼容，那么就选Standard 2.0。如果使用的外部类库或者脚本里面调用的API不被Standard 2.0支持，再考虑换成4.x来试试。\n\n以官方文档为准：https://docs.unity3d.com/Manual/dotnetProfileSupport.html\n\n- 回答时间：2021-05-18 22:13:49\n- 最后更新：2021-05-18 22:13:49\n- 采纳状态：已采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：引擎技术\n- 原始问题：[unity里 Api Compatibility Level .net 4.x 与 .netstandard 2.0 的区别是什么呢](https://answer.uwa4d.com/question/60a31c676bb31032f9791730)\n- 源页最后更新：2021-05-18 22:13:49\n"
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