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  "contentMarkdown": "# Addressables.LoadSceneAsync 怎么获取加载进度\n\n> [!note] 我的 UWA 问答\n> 本文收录我在 UWA 问答发表的公开回答。问题内容归原提问者；回答保留当时语境，技术结论可能受 Unity 版本、平台和项目条件限制。\n\n## 问题\n\nSceneManager.LoadSceneAsync 可以从 AsyncOperation 获得加载的进度 progress\n\n那么 Addressables.LoadSceneAsync 怎么获取加载进度呢\n\n- 提问者：fansir\n- 提问时间：2021-05-13 00:40:44\n\n## 我的回答\n\nAddressables.LoadSceneAsync会返回一个AsyncOperationHandle，handle.PercentComplete表示进度的百分比\n\n- 回答时间：2021-05-13 01:01:16\n- 最后更新：2021-05-13 01:01:16\n- 采纳状态：已采纳\n\n## 来源与关系\n\n- 上位集合：[[10-计算机、信息技术与工程/05-游戏图形与运行时/我的UWA问答/我的UWA问答|我的 UWA 问答]]\n- UWA 标签：资源管理、终端平台\n- 原始问题：[Addressables.LoadSceneAsync 怎么获取加载进度](https://answer.uwa4d.com/question/609b948c6bb31032f9791674)\n- 源页最后更新：2022-10-18 00:46:59\n"
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